Identifying Interactions

Identifying Interactions

It’s unobviously assumed that interactions are implicated by a class specification which contains references to other objects. Let us take a look at the testing of primitive classes. There is a possibility to instantiate a primitive class, and these instances can be used without having to instantiate any other instance of another class, as well as the primitive class itself.


All the more so, such objects are the simplest components of the system and, doubtless, play a big part in the execution of any program. Nevertheless, in the object-oriented program there is a relatively small number of primitive classes that realistically model the objects of a problem and all the relations between these objects. It is common for well-designed object-oriented programs to use non-primitive classes which are too essential to these programs.


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Non-primitive classes support, and probably even require, the usage of other objects when performing some or even all of their operations. You should identify the classes of these types of objects, using association relationship (including both the composition and aggregation) presented in the class diagram. Such are associations are translated into class interfaces, and a certain class interacts with other classes in such ways:


A public operation assigns name to one or more classes as being a type of formal parameter.  In turn, the message creates an association for the receiver and a parameter that lets the receiver to interact with this parametric object. This relationship is illustrated by the attach () operation and detach () operation in the Timer class, represented in Figure below.

An example of the Timer class can be requested to attach an instance of the TimeObserver class. As the same time the notify () method in the Timer class sends a message to the attached instances in the TimeObserver class to call the method; in the example under consideration, this is the thick () method. This example shows that the receiver storages the association as part of its state and sends these other objects in sequential operations. There is another scenario is such: the receiver directly or indirectly sends the parameter within the message processing.


A public operation assigns names to one or more classes with reference to the return value’s type. The position () operation in the Sprite class, presented in the Figure, serves as a representative of this interaction type. The specifying class can be assigned the task of building the returned object, or it can return a modified parameter. Within an environment similar to C ++, in which heap memory management is unambiguously programmed, and the specification must clearly define whether the receiver assumes responsibility for allocating memory to the returned object or passes this responsibility to the sender. Methods of the Tester class should observe how these duties are performed.


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